![]() Left-stick movement combined with right-stick aiming and a trigger to fire almost make this Switch version feel, for the occasional brief moment, like an action platformer. Tura acts as a cannon popping out little projectiles like Yoshi in Super Mario World 2, and several puzzles involve careful targeting or planning trick shots. For example, you might need to dodge falling obstacles or time your cast and reel to catch fish. Its puzzles are distinctive in their frequent inclusion of action elements, and there are tests of skill that can sometimes be failed (with a quick and easy restart). Rather than feeling like a compromise, though, using a controller really turns the game into something else. It resembles the average blockbuster movie again in its length, which is around two hours.Īlthough Papetura is a point-and-click game on Steam, it of course comes to Switch ready for a controller. Beginning with a prophecy/request about Pape saving the papery world from fire, the two traverse through some strange environments and encounter briefly sketched characters along the way. The simple story is based around the hero scroll Pape and his sidekick grub Tura. As a result, while it is reminiscent of stop-motion 90s gem The Neverhood, it’s less grungy and more soothing. ![]() The degree of polish is spectacular, and the muted but varied tones are sublime. The boundless intricacy of these richly textured physical objects is a unique delight, especially on the big screen. All of the assets are carefully captured paper constructs, atmospherically lit, animated, and then embellished with effects, button prompts, and picture-based character dialogue. What draws you into the screenshots of this novel graphic adventure is that it is constructed entirely from paper. All Speech Subtitled (Or No Speech In Game).And it feels like an indulgence and a privilege to play. So, while the megabucks aren’t flying at your face as you play, every background in the game, every animation, every puzzle, and every scene is made of pure, highly concentrated graft. If there’s a clearer example of a gaming passion project, we don’t know what it is. However, after four more years of refusing to be discouraged, the game made it to Steam in 2019. Produced mainly by lone creative Thomas Ostafin, Papetura burst onto crowdfunding site Indiegogo in 2015, but it didn’t reach its funding target. Papetura is both exactly like that and nothing like that at all at the same time. Each minute, a couple of million dollars of production glitz is poured into your flickering eyeballs, while you stuff your slack jaw with popcorn. The incredible indulgence of watching a blockbuster movie is that every second of it cost tens of thousands of dollars to produce.
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